The Ultimate Wizardry Archives should have instructions to transfer characters. If you have these games for the Apple II, why didn't you use a good II emulator like AppleWin? That has very good support for disk swapping. You mean The Ultimate Wizardry Archives? Wizardry Gold does not contain the older games as far as I am aware, it is just a Windows enhanced version of Crusaders of the Dark Savant. floppy controller card AppleWin updated to support 4play and SNES MAX cards. I no longer have the Apple II+ I used to play them on, and have no desire to buy Wizardry Gold at over $100 a copy.) 15 3, 18, Behind the Scenes, Hacking Wizardry, Martin Haye, Ivan Drucker. (And for the record, I own both of these game on 5 1/4" floppies from when they first came out. But neither DOSBox nor D-Fend Reloaded seem to support disk swapping. You're supposed to use a utility to swap disks and move the characters to the new scenario that way. So if they went to all that trouble it makes me think the designers didn't expect players to easily be able to back up their characters and essentially "save" the game when they wanted (or at least whenever you were back in the castle).I'm using DOSBox (via D-Fend Reloaded), and have just finished Wizardry I, but Wizardry II doesn't allow for new character creation. PLUS there was a promise to try to retrieve characters from corrupted disks if you sent them in to Sir-Tech and included 15 dollars (i downloaded the apple 2 manual. For instance, there are whole features in the game related to this, like to restore your character in case of a power outage, to disband and retrieve characters later (out party), inability to revive characters in the Temple of Cant, etc. it makes me wonder why the game seems designed around the principle of not being able to easily recover your characters. If you'd invested enough time into the game then this was something that you'd definitely do. There wasn't any copy protection on those, so you could easily use Copy II Plus (or any other copying program) to do it. It was pretty common, back in the day, to back up character disks. Uh yeah but as I said I want to be sure that I'm not cheating - i.e., doing something that couldn't easily be done back in the early 80s on an apple 2. ![]() However a question: does anyone know if it was possible (or easy) to simply copy your character backups of Wizardry on Apple II to another disk in case you lose your party deep in the dungeons?Īren't you using an emulator (applewin)? Then can't you just take the disc images and make a copy of them (ctrl-c/ctrl-v) and there you go? Instant backup? However a question: does anyone know if it was possible (or easy) to simply copy your character backups of Wizardry on Apple II to another disk in case you lose your party deep in the dungeons? I just don't want to go through with this again, and while I know that there are tricks (like resetting your machine before Wizardry automatically saves after a fight), I want to play it in the legit way, but it just occurred to me that this MAY BE the legit way that I was supposed to be doing all along! Like, duh! Of course I'm supposed to be making backups of my characters. ![]() I like to play without cheats and walkthroughs, although i have cheated a little (I know where Murphy's Ghost is and a couple of other things), but mostly I've been drawing my own maps and slowly, carefully making my way through it. My party died today and I am busy rebuilding a new one to either fetch them from the dungeons or just stick with the new one and leave them there (or bring them back in case this happens again). I looked at the Bard's Tale page but I didn't understand it because it said something about making a copy of the back side of Bard's Tale's boot disk. I assume by "original master scenario" they mean disk 2 of Wizardry because when I tried disk 1 it did not work (my disk files are not labeled "original master scenario" and I am unfamiliar with the way the original disks looked). The idea was that the dsk could be booted on AppleWin started up after AppleWin had been started up to run Wizardry IV- i.e. It says, place original master scenario side in drive 2, and a formatted diskette in drive 1. Well, to get to that screen you load up Wizardry and before you press "S" for start game, you go into Utilities and select Make Scenario Disk. So I did all that and thought I had a blank disk for making the scenario disk in Wizardry. Then type INIT HELLO to initialize or format the disk. I looked at the help files that come with Applewin and it says to load DOS 3.3 master disk image into drive 1, then click on drive 1 to make a blank disk (make up any name you want and press enter), then type a simple program, such as 10 PRINT CHR$(4) "CATALOG" I am having trouble creating a blank disk (I think). I think Applewin keeps in memory the version you loaded and doesn't check to see if the. Ticking and unticking the read-only box doesn't seem to work.
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