![]() Flexibility can work in your favor, and early on, respeccing is inexpensive. You may even get a Legendary that has a build-defining skill - for a different Druid spec than you the one you play. You can get gear with properties that dramatically improve your character, even at a low level. Make sure you max out your active damage skills as early as you can. Once you've picked up your node skills and any Modifiers for those you want, you almost always get more from putting points directly into the skill rather than investing in a passive. For the most part, leave off investing much into Passives until you're higher level (except for key Spirit passives we'll talk about below under Spirit Management) and make sure you're picking up the main skill on the next node as soon as it becomes available. This usually means putting 1 point into the main active skill on that node, 1-2 points into the Modifications, and perhaps an extra point or two invested into your Core skill until that's maxxed. With nearly all Druid skills, you're going to want to put just enough points into one node to get to the next. Shred Werewolf and Lightning Storm are slower levelers, but you can always transition later wolf/storm builds if you want to go bear for leveling.įor links to our leveling and endgame guides, please see the following: The easiest and fastest Druid leveling build is Pulverize Werebear, which transitions easily to endgame to both Pulverize and Trampleslide. It's a class that doesn't really come into its own until after level 30 or so, at which point you've gotten your Wrath skill and the builds fall together. It can be difficult to get going at early levels, and weak spirit management skills early on can be frustrating. Because of Legendary aspects and skills which encourage hybridization, Druid players are going to need to pay strict attention to their builds, as there are some abilities that work actively against one another (such as the need to group up for Pulverize and the knockback of Trample).įor players new to Diablo 4, the Druid may not be the best choice. ![]() Spirit resource generation is a notable problem in the Druid class, although this poses more of a problem for shapeshifters than for casters. Companions are not the game-changing protective troops that we had in Diablo II, but you will have more than enough ways to protect yourself that you can use them more for dealing out damage and controlling enemies rather than relying on them for cover.įortunately Druids don't have much in the way of class-breaking weaknesses, but nor do they have any particular area where they excel over others. ![]() While Companions are not available until level 12 at the earliest (unless you have full Renown from another character, in which case you can get them almost immediately), you can even get some protective cover or extra damage from your faithful friends. Some of these will change based which build you are using, but here are some general issues this class faces when leveling up in Diablo 4.ĭruids have always been exceptional solo class builds, whether they are going the Shapeshifter or Elemental routes. For leveling tips that are common to all classes, such as advice for leveling your first character and strategies for maximizing your experience, please see our Best Leveling Tips guide linked below.ĭruid Leveling Strengths & Weaknesses in Diablo 4 Season 1Īll classes have inherent strengths and weaknesses, and the Druid is no exception. This Druid Leveling Guide for Diablo 4 covers leveling strengths and weaknesses, key class mechanics, leveling tips, gear selection, and links to our Druid build guides.
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